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Assorted collection of ideas, oh yes, and my philosophys...

🔗Sarn Richard Ursell <thcdelta@pop.ihug.co.nz>

3/25/1999 6:02:18 PM

Hello fellow alternate tuners and microtonalists!

You know, (well, at least I hope you do..), that I see you all as friends,
sharing one of my passions.

This post to the tuning list may be a little long, but I have been
collecting up information over the past few months.

Now, for some questions:

1.I checked around on the Internet for really cool sound shaping and
creation tools, that I woul dearly love to buy, but can't afford, and I came
across some really cool keyboard modules.
What can you tell me bout the:E-MU MORPHEUS 2E, and its Z-Plane sound
synthesis filters, which, aparently, can "morph sounds" toghter.
The only drawbacks with this module, is that there were only 7 bands of
filters, and they wern't programmable-rather, you had to rely on presets,
and, perhaps the main one, all the sounds were presets, rather than samples.
Do you know of any other samplers that have a)More filter bandwidths (eg up
to 10000), b)ARE fully programmable, c)And, of course, are samplers?

YAMAHA Vl-1:I would really love this one.
I wounder if they will ever have a box that enables you to actually change
the MATHEMETICS of the Physical model, its operators (eg +--->^, - ---->/, -
--->*, ect..), and deals with a HUGE range of experimental instruments
(including the "ziltch" and the "bong flute" shown below).

AKAI-s3000 a good strong sampling module.

CAN ANYONE SUGGEST EFFECTS UNITS, WITH A WIDE RANGE OF STANDARD, AND REALLY
UNUSUAL AND EXOTIC EFFECTS?

2.About CAKEWALK Pro Audio:I went to a shop to check this one out, but they
couldn't find anything of the description I had.
Sure, there were many "catch phrases", and jargon in the Cakewalk brochure,
but we couldn't figure this one out....

What I want to know is:Does Cakewalk have a "humanizer" on it?

What I mean by this is, an algorithm, that "roughens up" tight tracks just a
tad, in terms of velocity, pitch, time stretch, duration and position.
I feel that this would be best done with a "bell shaped curve", or normal
distribution, i.e.most of the time the hits of a programmed drum loop are
within 1 std of perfect timing, very rarely they are within 1.5-2 Std of
perfectly on time, almost never they are in 3std of perfect time ect...
It would also be good to have the "feels programmable", whereby you could
alter the normal distributions width, height, and shape, and also apply
other feels to other drum loops.

Checked out Sound forge 4.5.What more can I say?

Do you have any information about these sound modules?

Have you used them?

Please keep me informed.

Sarn.