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Re: [tuning] Digest Number 689

🔗John Starrett <JSTARRET@MATH.CUDENVER.EDU>

6/25/2000 10:54:34 AM

Daniel said
> I selected a tone at random, put it on repeat, and then up- or down-arrowed,
> which should have given me accuracy to one cent, but instead, I got six
> distinct steps per semitone.

It gives me 100 steps to the semitone on my box. I don't know enough about
it to say why it doesn't on yours.

Keenan Pepper said
> Has anyone heard of the game Conway's Life? It's that little annoying
> program that comes with some operating systems and all it does is make
> little blobs multiply on a square grid apparently randomly, but they're
> always really working on some sort of rule. I was thinking, what if you let
> them do that on a lattice? Take a 3-5 lattice, for instance, and set up a
> game of Conway's Life on it, with different rules reminiscent of cadences,
> where whenever a cell occupied a square that pitch would sound. Oscilators
> would make pedals or rythmic patterns in the same meter as their period (a
> period-3 oscilator would do something in 3/4 time), gliders would modulate
> endlessly, and spacefillers would form gigantic, increasingly dissonant
> tonal structures. The generations would tap out the beat. I'll set to work
> on it straight away.

Excellent idea. There are a lot of cellular automotons out there, and
there may be some that are ideal for music

John Starrett

🔗Paul Fly <pfly@neuron.net>

6/25/2000 4:20:56 PM

> Excellent idea. There are a lot of cellular automotons out there, and
> there may be some that are ideal for music

http://www.subminimal.com/ear/software.html
has links to a program called "cellsound" written in max/msp by jhno
(usuable even if you don't have max/msp -- on a mac at least).
the description:

"up to 25 sine waves follow simple rules that cause them to move into
harmonic structures."

definitely non-12tet!
also on that page is "life filter" (also requiring a powermac):

"uses John Conway's famous algorithm, "Life", to control a 1,024 band
filter. the movements of the pixels are mapped to frequencies. you can
use this to filter sounds, or use a white noise source to hear the
whole picture"

--
P a u l F l y
http://www.neuron.net/~pfly

🔗Keenan Pepper <mtpepper@prodigy.net>

6/25/2000 7:37:33 PM

>http://www.subminimal.com/ear/software.html
>has links to a program called "cellsound" written in max/msp by jhno
>(usuable even if you don't have max/msp -- on a mac at least).
>the description:

This looks great - if only I had a Mac. If anyone has a conversion program
or emulator or anything that would let me run it on a PC (Windows 95) it'd
be greatly appreciated.

>"uses John Conway's famous algorithm, "Life", to control a 1,024 band
>filter. the movements of the pixels are mapped to frequencies. you can
>use this to filter sounds, or use a white noise source to hear the
>whole picture"

I had no idea anyone could think as strangely as me.

Stay Tuned
Keenan P.

🔗shreeswifty <ppagano@bellsouth.net>

6/25/2000 9:09:40 PM

Tim Thompsom of Keykit fame has a conaway algo on his page
----- Original Message -----
From: Keenan Pepper <mtpepper@prodigy.net>
To: <tuning@egroups.com>
Sent: Sunday, June 25, 2000 10:37 PM
Subject: Re: [tuning] Digest Number 689

> >http://www.subminimal.com/ear/software.html
> >has links to a program called "cellsound" written in max/msp by jhno
> >(usuable even if you don't have max/msp -- on a mac at least).
> >the description:
>
> This looks great - if only I had a Mac. If anyone has a conversion program
> or emulator or anything that would let me run it on a PC (Windows 95) it'd
> be greatly appreciated.
>
> >"uses John Conway's famous algorithm, "Life", to control a 1,024 band
> >filter. the movements of the pixels are mapped to frequencies. you can
> >use this to filter sounds, or use a white noise source to hear the
> >whole picture"
>
> I had no idea anyone could think as strangely as me.
>
> Stay Tuned
> Keenan P.
>
>
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