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Re: [MMM] Re: Essential Reality P5 glove

🔗AMiltonF@...

9/24/2004 9:55:17 PM

Hi,

There's a P5 yahoo group that will know better than I, but from what I've
learned and experienced so far the glove is limited in what it can do due to it
being designed for consumers.

Motion works by having 8 led lights on top of glove that invisibly strobe a
base receptor (set 1 to 1-1/2 ft away). Glove to receptor communication is
key in getting it to work well and since there are no led's on bottom of glove
you can't do things like face your palm toward screen unless you move
receptor to position not intended and re-write the driver to adjust coordinates
received by receptor. IMO it would be possible, but difficult, to implement the
kind of instrument you described and the results would probably not have
enough accuracy to be usable. Check out the P5 yahoo group though and take a
look at what they've done recently with it. It's pretty interesting and it
could become a nice alternative input device if they get the interface smoothed
out. Looks promising.

Regards,
Andy F.

--Robert, What else you working on? You do C++ ?

In a message dated 9/22/04 2:19:21 AM Eastern Daylight Time,
robertwalker@... writes:

Hi Andy,

This looks intersting from the specs. How do you rate it as a potential
for playing a virtual instrument?

I've been looking for a way to play a virtual instrument - just a 2D
instrument on the screen, but to let one play it with polyphony
and velocity sensitive - say a rectangular keyboard of square
cells or whatever.

One idea is to ask the user to calibrate it roughly by touching opposite
corners of the board before they start to play.

Then the program could faintly display the position of all their finger
tips as they move them over the board, whenever they are closer
than a certain distance, show them more boldly as they get
closer - sort of like a shadow - then when they touch the
screen to within some minimum distance, depending on the resolution
of the glove, it would play the note, with the volume of the note
depending on the speed with which the finger hit the note.

So, the 3D part of it would be exploited to show the fingers
"shadows" and to make the virtual instrument velocity sensitive,
or indeed if one has time varying distance data, one
could surely make it acceleration sensitive too
or maybe to detect further finger movements after the ntoe
is already pressed down (e.g. to vibrate the fingers
sideways with the note held down to vary the amplitude
or pitch or to apply polyphonic aftertouch
or something).

Any thoughts about whether it might be suitable for
something like this. (If so I'll put it in my
enormously long list of things I'd like to program
some day - but if it seems like it would be
not to hard to program and that it would
also work reasonably well it would move towards
the head of the list as it could be so useful
to have!).

After all once you are able to make the design
completely virutal like tat you are free
to explore any kind of layout you like.
Even explore ideas for physical instruments
and tuning of them prior to making them
too perhaps for those who are into building
instruments.

Robert

> >> >...recently bought a Essential Reality P5 glove,
> >> >
> >> >http://www.essentialreality.com/p5_glove.asp
> >>
> >> awesome! ...free SDK too! ..doesn't get much better than that.
> >Thx for
> >> the link.
> >>
> >
> >Yo... http://www.compgeeks.com/details.asp?invtid=P5
> >
> >$12.50! I bought 3... LOL...
>
> >This page consolidates most Glove music apps:
> >http://www.audiomulch.com/simulus/p5glove/
> >
> >Enjoy! It's a bit of a pain to get it to do what you want musically,
> >but I found Nicholas Fournel's MIDI controller app to be pretty
> >interesting.
>
> Already got it at Overstock.com for twice as much [oh well]. Still a
great
> deal compared with orig retail of $99. It'll be perfect for the app I'm
> writing.
>

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