back to list

RGB - 8-bit dnb just intonation

🔗sevishmusic <sevish@...>

5/27/2010 11:21:41 AM

I've uploaded a new track to Xenharmonic Alliance - please have a listen at http://xenharmonic.ning.com :)

This track RGB was composed for a microtonal chiptune compilation back in Jan/Feb. There has been no news about the compilation so I assume it's dead. Anyway, I tried to capture the sound of the game boy as best as I could, though I've used general purpose synths and not real hardware. The drum sounds were made in nanoloop using VisualBoyAdvance, then recorded to wav files and sequenced using my usual DAW.

The tuning is a 14-note JI thing made by Michael S a few months ago.

0: 1/1 0.000 unison, perfect prime
1: 19/18 93.603 undevicesimal semitone
2: 10/9 182.404 minor whole tone
3: 7/6 266.871 septimal minor third
4: 11/9 347.408 undecimal neutral third
5: 23/18 424.364 vicesimotertial major third
6: 4/3 498.045 perfect fourth
7: 17/12 603.000 2nd septendecimal tritone
8: 3/2 701.955 perfect fifth
9: 19/12 795.558 undevicesimal minor sixth
10: 5/3 884.359 major sixth, BP sixth
11: 7/4 968.826 harmonic seventh
12: 11/6 1049.363 21/4-tone, undecimal neutral seventh
13: 23/12 1126.319 vicesimotertial major seventh
14: 2/1 1200.000 octave

Bleep bleep bloop!

🔗Ozan Yarman <ozanyarman@...>

5/27/2010 1:48:45 PM

Hey, that reminds me of a Space Quest XIII adventure with our gool
space-pal Roger Wilco. Very chic!

Oz.

✩ ✩ ✩
www.ozanyarman.com

On May 27, 2010, at 9:21 PM, sevishmusic wrote:

> I've uploaded a new track to Xenharmonic Alliance - please have a
> listen at http://xenharmonic.ning.com :)
>
> This track RGB was composed for a microtonal chiptune compilation
> back in Jan/Feb. There has been no news about the compilation so I
> assume it's dead. Anyway, I tried to capture the sound of the game
> boy as best as I could, though I've used general purpose synths and
> not real hardware. The drum sounds were made in nanoloop using
> VisualBoyAdvance, then recorded to wav files and sequenced using my
> usual DAW.
>
> The tuning is a 14-note JI thing made by Michael S a few months ago.
>
> 0: 1/1 0.000 unison, perfect prime
> 1: 19/18 93.603 undevicesimal semitone
> 2: 10/9 182.404 minor whole tone
> 3: 7/6 266.871 septimal minor third
> 4: 11/9 347.408 undecimal neutral third
> 5: 23/18 424.364 vicesimotertial major third
> 6: 4/3 498.045 perfect fourth
> 7: 17/12 603.000 2nd septendecimal tritone
> 8: 3/2 701.955 perfect fifth
> 9: 19/12 795.558 undevicesimal minor sixth
> 10: 5/3 884.359 major sixth, BP sixth
> 11: 7/4 968.826 harmonic seventh
> 12: 11/6 1049.363 21/4-tone, undecimal neutral
> seventh
> 13: 23/12 1126.319 vicesimotertial major seventh
> 14: 2/1 1200.000 octave
>
> Bleep bleep bloop!
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>

🔗Chris Vaisvil <chrisvaisvil@...>

5/27/2010 3:07:42 PM

this is a very cool piece!

Its what an Atari box or C-64 should have sounded like!

On Thu, May 27, 2010 at 2:21 PM, sevishmusic <sevish@...> wrote:

>
>
> I've uploaded a new track to Xenharmonic Alliance - please have a listen at
> http://xenharmonic.ning.com :)
>
> This track RGB was composed for a microtonal chiptune compilation back in
> Jan/Feb. There has been no news about the compilation so I assume it's dead.
> Anyway, I tried to capture the sound of the game boy as best as I could,
> though I've used general purpose synths and not real hardware. The drum
> sounds were made in nanoloop using VisualBoyAdvance, then recorded to wav
> files and sequenced using my usual DAW.
>
> The tuning is a 14-note JI thing made by Michael S a few months ago.
>
> 0: 1/1 0.000 unison, perfect prime
> 1: 19/18 93.603 undevicesimal semitone
> 2: 10/9 182.404 minor whole tone
> 3: 7/6 266.871 septimal minor third
> 4: 11/9 347.408 undecimal neutral third
> 5: 23/18 424.364 vicesimotertial major third
> 6: 4/3 498.045 perfect fourth
> 7: 17/12 603.000 2nd septendecimal tritone
> 8: 3/2 701.955 perfect fifth
> 9: 19/12 795.558 undevicesimal minor sixth
> 10: 5/3 884.359 major sixth, BP sixth
> 11: 7/4 968.826 harmonic seventh
> 12: 11/6 1049.363 21/4-tone, undecimal neutral seventh
> 13: 23/12 1126.319 vicesimotertial major seventh
> 14: 2/1 1200.000 octave
>
> Bleep bleep bloop!
>
>
>

[Non-text portions of this message have been removed]

🔗Cody Hallenbeck <codyhallenbeck@...>

5/27/2010 6:35:55 PM

Very cool track! The tuning seems very appropriate, and strangely not very
strange sounding, for the chiptune genre. A while ago I realized that, with
relatively little music in my household as a child, from the ages 5-10 that
a remarkable amount of the music I was exposed to was video game music. I
now, in particular, appreciate the resourcefulness of the musicians
composing for systems with very limited capabilities, like the NES with it's
two PWM channels, 1 triangle channel, 1 white noise channel, and 1 PCM
channel. In particular there were a bunch of tricks used in some games to
give the appearance of greater polyphony than the system was actually
capable, or to create complex timberal effects.

The new-ish Rockman (Megaman) 9 is cool because the game essentially runs in
a NES emulator, and all the audio is rendered on an emulation of the
original soundchip, getting some really wild effects through elaborate
programming.

Out of curiosity, does anyone know if microtonality was ever used on any
videogames? I'm pretty sure the NES has fine-accuracy per-channel pitchbend
on the two PWM channels and the triangle channel.
On Thu, May 27, 2010 at 11:21 AM, sevishmusic <sevish@gmail.com> wrote:

>
>
> I've uploaded a new track to Xenharmonic Alliance - please have a listen at
> http://xenharmonic.ning.com :)
>
> This track RGB was composed for a microtonal chiptune compilation back in
> Jan/Feb. There has been no news about the compilation so I assume it's dead.
> Anyway, I tried to capture the sound of the game boy as best as I could,
> though I've used general purpose synths and not real hardware. The drum
> sounds were made in nanoloop using VisualBoyAdvance, then recorded to wav
> files and sequenced using my usual DAW.
>
> The tuning is a 14-note JI thing made by Michael S a few months ago.
>
> 0: 1/1 0.000 unison, perfect prime
> 1: 19/18 93.603 undevicesimal semitone
> 2: 10/9 182.404 minor whole tone
> 3: 7/6 266.871 septimal minor third
> 4: 11/9 347.408 undecimal neutral third
> 5: 23/18 424.364 vicesimotertial major third
> 6: 4/3 498.045 perfect fourth
> 7: 17/12 603.000 2nd septendecimal tritone
> 8: 3/2 701.955 perfect fifth
> 9: 19/12 795.558 undevicesimal minor sixth
> 10: 5/3 884.359 major sixth, BP sixth
> 11: 7/4 968.826 harmonic seventh
> 12: 11/6 1049.363 21/4-tone, undecimal neutral seventh
> 13: 23/12 1126.319 vicesimotertial major seventh
> 14: 2/1 1200.000 octave
>
> Bleep bleep bloop!
>
>
>

[Non-text portions of this message have been removed]

🔗Mike Battaglia <battaglia01@...>

5/27/2010 6:43:44 PM

This is awesome. I really gotta get into writing for chiptunes again.

I also was very much into the FM-synth based sound of the Sega
Genesis/MegaDrive games as a kid (used the YM2612 as a sound
generator). There are modern VST synths that emulate that
functionality. Would be sweet.

-Mike

On Thu, May 27, 2010 at 9:35 PM, Cody Hallenbeck
<codyhallenbeck@...> wrote:
> Very cool track! The tuning seems very appropriate, and strangely not very
> strange sounding, for the chiptune genre. A while ago I realized that, with
> relatively little music in my household as a child, from the ages 5-10 that
> a remarkable amount of the music I was exposed to was video game music. I
> now, in particular, appreciate the resourcefulness of the musicians
> composing for systems with very limited capabilities, like the NES with it's
> two PWM channels, 1 triangle channel, 1 white noise channel, and 1 PCM
> channel. In particular there were a bunch of tricks used in some games to
> give the appearance of greater polyphony than the system was actually
> capable, or to create complex timberal effects.
>
> The new-ish Rockman (Megaman) 9 is cool because the game essentially runs in
> a NES emulator, and all the audio is rendered on an emulation of the
> original soundchip, getting some really wild effects through elaborate
> programming.
>
> Out of curiosity, does anyone know if microtonality was ever used on any
> videogames? I'm pretty sure the NES has fine-accuracy per-channel pitchbend
> on the two PWM channels and the triangle channel.
> On Thu, May 27, 2010 at 11:21 AM, sevishmusic <sevish@...> wrote:
>
>>
>>
>> I've uploaded a new track to Xenharmonic Alliance - please have a listen at
>> http://xenharmonic.ning.com :)
>>
>> This track RGB was composed for a microtonal chiptune compilation back in
>> Jan/Feb. There has been no news about the compilation so I assume it's dead.
>> Anyway, I tried to capture the sound of the game boy as best as I could,
>> though I've used general purpose synths and not real hardware. The drum
>> sounds were made in nanoloop using VisualBoyAdvance, then recorded to wav
>> files and sequenced using my usual DAW.
>>
>> The tuning is a 14-note JI thing made by Michael S a few months ago.
>>
>> 0: 1/1 0.000 unison, perfect prime
>> 1: 19/18 93.603 undevicesimal semitone
>> 2: 10/9 182.404 minor whole tone
>> 3: 7/6 266.871 septimal minor third
>> 4: 11/9 347.408 undecimal neutral third
>> 5: 23/18 424.364 vicesimotertial major third
>> 6: 4/3 498.045 perfect fourth
>> 7: 17/12 603.000 2nd septendecimal tritone
>> 8: 3/2 701.955 perfect fifth
>> 9: 19/12 795.558 undevicesimal minor sixth
>> 10: 5/3 884.359 major sixth, BP sixth
>> 11: 7/4 968.826 harmonic seventh
>> 12: 11/6 1049.363 21/4-tone, undecimal neutral seventh
>> 13: 23/12 1126.319 vicesimotertial major seventh
>> 14: 2/1 1200.000 octave
>>
>> Bleep bleep bloop!
>>
>>
>>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

🔗sevishmusic <sevish@...>

5/28/2010 8:53:39 AM

--- In MakeMicroMusic@yahoogroups.com, Cody Hallenbeck <codyhallenbeck@...> wrote:
>
> Very cool track! The tuning seems very appropriate, and strangely not very
> strange sounding, for the chiptune genre. A while ago I realized that, with
> relatively little music in my household as a child, from the ages 5-10 that
> a remarkable amount of the music I was exposed to was video game music.

It's the same with me! I think my biggest influences in music in general were probably Sonic the Hedgehog and Rage Racer. :)

> I
> now, in particular, appreciate the resourcefulness of the musicians
> composing for systems with very limited capabilities, like the NES with it's
> two PWM channels, 1 triangle channel, 1 white noise channel, and 1 PCM
> channel.

I cheated on RGB... The bass drum uses a square wave channel, the same channel the bass plays on. This track would be impossible to render on the game boy unless you multitrack recorded it, or had two game boys playing in sync. Still, I have so much respect for those who are working completely within the confines of ancient sound chips to make great music!

Here's a useful page for getting microtonal pitches out of a game boy... http://wiki.littlesounddj.com/MicrotuningHowTo

> Out of curiosity, does anyone know if microtonality was ever used on any
> videogames?

Yes, I do know that Secret of Mana, a Square RPG for the SNES, had some gamelan in the soundtrack (and even kecak chanting).

http://www.youtube.com/watch?v=ctwOp6I6TRA
http://www.youtube.com/watch?v=tHqy0n_VQJc

And it doesn't sound that bad! But then the SNES has much nicer sound than the NES and the Mega Drive.

I may be mistaken, but one of the Megaman games also has microtonality in it... I'm not a Megaman fan, but it might have been 2 or 3 (or something completely different). My microtone-hating, game-loving friend showed me the soundtrack. If I remember anything else I'll post it here.

I've JUST discovered... I hear tell that this VST chip simulator "Plogue Chipsounds" can read Scala tuning files!!

http://www.plogue.com/?page_id=43

I'll check it out soon.

Sean

🔗Michael <djtrancendance@...>

5/28/2010 9:18:41 AM

Dare I admit...minus the fact I'd consider that older 14-tone scale just decent and by no means great...you've managed to squeeze a whole lot of life out of it and RGB sparkles with early 80's chip tune funkiness. At the little cuts, rotations, and melodic changes you've added cleverly give momentum to "momentum-less instruments".

I'm also a huge fan of chip-tunes much because it brings so much of the focus back to crafty compositional skills, rather than things like massive synths, orchestral backing, or breakbeats to surprise you (and, often case, if you took away the cutting-edge production, you'd be left with something very predictable and boring).

On a side notes...major props for you recognition of early video gaming tunes like Sonic the Hedgehog...which had IMVHO incredibly imaginative music. I remember playing Starfox, Megaman, and the original Mario Bros without sound and they lost about half of their fun factor...it's amazing just how much music matters in games. And, needless to say, I think there's huge potential for micro-tonality in the gaming world, where imagination is valued more and "weirdness" prejudged less.

[Non-text portions of this message have been removed]

🔗Cody Hallenbeck <codyhallenbeck@...>

5/28/2010 1:58:23 PM

Good point on Secret of Mana. I'm especially a fan of that series of games
-- I had forgotten about the Gamelan track. I assumed it was just gamelan
textured instruments in 12EDO, and checking it now it just sounds like the
polos line is just C#,D,F#,G,A in 12EDO. I don't think the scale materials
in this are really gamelan--maybe I'm wrong.

Googling didn't turn up anything for the megaman. It wouldn't surprise me.
Those games had some of the more creative soundchip programming.
On Fri, May 28, 2010 at 8:53 AM, sevishmusic <sevish@...> wrote:

>
>
>
>
> --- In MakeMicroMusic@yahoogroups.com <MakeMicroMusic%40yahoogroups.com>,
> Cody Hallenbeck <codyhallenbeck@...> wrote:
> >
> > Very cool track! The tuning seems very appropriate, and strangely not
> very
> > strange sounding, for the chiptune genre. A while ago I realized that,
> with
> > relatively little music in my household as a child, from the ages 5-10
> that
> > a remarkable amount of the music I was exposed to was video game music.
>
> It's the same with me! I think my biggest influences in music in general
> were probably Sonic the Hedgehog and Rage Racer. :)
>
>
> > I
> > now, in particular, appreciate the resourcefulness of the musicians
> > composing for systems with very limited capabilities, like the NES with
> it's
> > two PWM channels, 1 triangle channel, 1 white noise channel, and 1 PCM
> > channel.
>
> I cheated on RGB... The bass drum uses a square wave channel, the same
> channel the bass plays on. This track would be impossible to render on the
> game boy unless you multitrack recorded it, or had two game boys playing in
> sync. Still, I have so much respect for those who are working completely
> within the confines of ancient sound chips to make great music!
>
> Here's a useful page for getting microtonal pitches out of a game boy...
> http://wiki.littlesounddj.com/MicrotuningHowTo
>
>
> > Out of curiosity, does anyone know if microtonality was ever used on any
> > videogames?
>
> Yes, I do know that Secret of Mana, a Square RPG for the SNES, had some
> gamelan in the soundtrack (and even kecak chanting).
>
> http://www.youtube.com/watch?v=ctwOp6I6TRA
> http://www.youtube.com/watch?v=tHqy0n_VQJc
>
> And it doesn't sound that bad! But then the SNES has much nicer sound than
> the NES and the Mega Drive.
>
> I may be mistaken, but one of the Megaman games also has microtonality in
> it... I'm not a Megaman fan, but it might have been 2 or 3 (or something
> completely different). My microtone-hating, game-loving friend showed me the
> soundtrack. If I remember anything else I'll post it here.
>
> I've JUST discovered... I hear tell that this VST chip simulator "Plogue
> Chipsounds" can read Scala tuning files!!
>
> http://www.plogue.com/?page_id=43
>
> I'll check it out soon.
>
> Sean
>
>
>

[Non-text portions of this message have been removed]

🔗cityoftheasleep <igliashon@...>

5/28/2010 6:59:29 PM

Yeah! Video game music was really at its peak in the 8- and 16-bit eras. Sonic the Hedgehog was top-notch, some of the most anthemic game music ever. I think Sonic 2 had my favorite music...the "Chemical Plant Zone" is so rad! Super Metroid on the SNES also had some of the best music of the era...so totally evocative and engrossing. I agree that there is a lot of room for microtonality in video games...broadening the palette of consonance and dissonance can only make for more evocative possibilities. My friend Stevie, of Corpus Callosum fame, is an aspiring video game music composer, and he's totally into microtonality...I'm sure he'll come up with some good stuff once he gets some work!

But yeah, Sean's piece here is top-notch...not that I'm surprised!

-Igs

--- In MakeMicroMusic@yahoogroups.com, Michael <djtrancendance@...> wrote:
>
> Dare I admit...minus the fact I'd consider that older 14-tone scale just decent and by no means great...you've managed to squeeze a whole lot of life out of it and RGB sparkles with early 80's chip tune funkiness. At the little cuts, rotations, and melodic changes you've added cleverly give momentum to "momentum-less instruments".
>
> I'm also a huge fan of chip-tunes much because it brings so much of the focus back to crafty compositional skills, rather than things like massive synths, orchestral backing, or breakbeats to surprise you (and, often case, if you took away the cutting-edge production, you'd be left with something very predictable and boring).
>
> On a side notes...major props for you recognition of early video gaming tunes like Sonic the Hedgehog...which had IMVHO incredibly imaginative music. I remember playing Starfox, Megaman, and the original Mario Bros without sound and they lost about half of their fun factor...it's amazing just how much music matters in games. And, needless to say, I think there's huge potential for micro-tonality in the gaming world, where imagination is valued more and "weirdness" prejudged less.
>
> [Non-text portions of this message have been removed]
>

🔗Mike Battaglia <battaglia01@...>

5/28/2010 7:03:37 PM

On Fri, May 28, 2010 at 9:59 PM, cityoftheasleep
<igliashon@...> wrote:
>
> Yeah! Video game music was really at its peak in the 8- and 16-bit eras. Sonic the Hedgehog was top-notch, some of the most anthemic game music ever. I think Sonic 2 had my favorite music...the "Chemical Plant Zone" is so rad!

PFFFFFFFFFFFT. Sonic 3 and Knuckles was waaaaay better. We're talking
several orders of magnitude here.

I'm thinking about making some microtonal Genesis tracks. If only I
could figure out how to retune VOPM :\

-Mike

🔗sevishmusic <sevish@...>

5/29/2010 12:07:35 PM

Genesis music is much more interesting to me than the ol' NES and older bleepy sounds. There's so much more you can do with FM synthesis. Please share your findings if you manage to simulate a Genesis sound chip with microtonal tunings! :)

I have heard that the Genesis sound chip had good enough pitch resolution for microtonal tunings, but I haven't heard of any software to allow you to do it. Shame really.

Sonic 2 was awesome, I dig the funky walking bass in Casino Night Zone, love Mystic Cave Zone's theme, and yeah Chemical Plant is great too. On Sonic 1 my favourite by far is Spring Yard Zone, while Star Light and Green Hill Zones are beautiful.

But how can you beat Sonic 3 really? Lava Reef Zone Act 2 (somewhat reminds me of Chaka Khan's "Ain't Nobody"), or Sonic 3's final boss music, which completely drives me! Some City of the Asleep reminds me of S3 final boss. ;)

Then the best Sonic tune ever.. I don't care what anybody else says, it's this: http://www.youtube.com/watch?v=wv7ywWsAWyg (S3 - Hydrocity Zone Act 2)

When I was younger I used to sing home made lyrics to all these tunes, but I can't remember them.

--- In MakeMicroMusic@yahoogroups.com, Mike Battaglia <battaglia01@...> wrote:
>
> On Fri, May 28, 2010 at 9:59 PM, cityoftheasleep
> <igliashon@...> wrote:
> >
> > Yeah! Video game music was really at its peak in the 8- and 16-bit eras. Sonic the Hedgehog was top-notch, some of the most anthemic game music ever. I think Sonic 2 had my favorite music...the "Chemical Plant Zone" is so rad!
>
> PFFFFFFFFFFFT. Sonic 3 and Knuckles was waaaaay better. We're talking
> several orders of magnitude here.
>
> I'm thinking about making some microtonal Genesis tracks. If only I
> could figure out how to retune VOPM :\
>
> -Mike
>

🔗Juhani <jnylenius@...>

6/8/2010 1:50:45 AM

Sorry, can't find it. Could you help me navigate the site?
jn

--- In MakeMicroMusic@yahoogroups.com, "sevishmusic" <sevish@...> wrote:
>
> I've uploaded a new track to Xenharmonic Alliance - please have a listen at http://xenharmonic.ning.com :)
>

🔗sevishmusic <sevish@...>

6/8/2010 4:41:44 AM

More recent submissions to the site have pushed my track further down the music list, but to make things easier you could download the mp3 from here:

http://split-notes.com/temp/Sevish - RGB.mp3

Sean

--- In MakeMicroMusic@yahoogroups.com, "Juhani" <jnylenius@...> wrote:
>
> Sorry, can't find it. Could you help me navigate the site?
> jn
>
> --- In MakeMicroMusic@yahoogroups.com, "sevishmusic" <sevish@> wrote:
> >
> > I've uploaded a new track to Xenharmonic Alliance - please have a listen at http://xenharmonic.ning.com :)
> >
>

🔗Mike Battaglia <battaglia01@...>

6/8/2010 9:00:59 AM

> Genesis music is much more interesting to me than the ol' NES and older bleepy sounds. There's so much more you can do with FM synthesis. Please share your findings if you manage to simulate a Genesis sound chip with microtonal tunings! :)
>
> I have heard that the Genesis sound chip had good enough pitch resolution for microtonal tunings, but I haven't heard of any software to allow you to do it. Shame really.

Look up VOPM. Epic win right there, and there was a way to rip the FM
patches right out of the game. I did it to make a MIDI recreation of
Hydrocity act 2 in SONAR, worked decently well.

Launch Base is pretty sweet too. Also the music that plays when you're
picking which saved game you want to play... hells yes.

-Mike

🔗Ozan Yarman <ozanyarman@...>

6/8/2010 10:27:54 AM

As I said, this one is very chic and fantastic.

Oz.

✩ ✩ ✩
www.ozanyarman.com

On Jun 8, 2010, at 2:41 PM, sevishmusic wrote:

> More recent submissions to the site have pushed my track further
> down the music list, but to make things easier you could download
> the mp3 from here:
>
> http://split-notes.com/temp/Sevish - RGB.mp3
>
> Sean
>
> --- In MakeMicroMusic@yahoogroups.com, "Juhani" <jnylenius@...> wrote:
>>
>> Sorry, can't find it. Could you help me navigate the site?
>> jn
>>
>> --- In MakeMicroMusic@yahoogroups.com, "sevishmusic" <sevish@> wrote:
>>>
>>> I've uploaded a new track to Xenharmonic Alliance - please have a
>>> listen at http://xenharmonic.ning.com :)
>>>
>>

🔗Juhani <jnylenius@...>

6/8/2010 2:46:19 PM

Thanks, but...
>
> More recent submissions to the site have pushed my track further down the music list,

...there are 20 items on the list and I can't see it among them and...

>but to make things easier you could download the mp3 from here:
>
> http://split-notes.com/temp/Sevish - RGB.mp3
>
...that link is dead.

But everybody else seems to be able to hear or download the mp3. I hope this is not another Safari problem.

JN

> Sean
>
> --- In MakeMicroMusic@yahoogroups.com, "Juhani" <jnylenius@> wrote:
> >
> > Sorry, can't find it. Could you help me navigate the site?
> > jn
> >
> > --- In MakeMicroMusic@yahoogroups.com, "sevishmusic" <sevish@> wrote:
> > >
> > > I've uploaded a new track to Xenharmonic Alliance - please have a listen at http://xenharmonic.ning.com :)
> > >
> >
>

🔗richard duckworth <richduckworth@...>

6/8/2010 3:30:43 PM

Hi all,
just uploaded a draft of a 5 TET etude with manipulated timbre. The instrument was created in pure data and Nuendo was used to record the score and record back the ausi out of pd.

http://xenharmonic.ning.com/profile/RichDuckworth

Thanks much,
Rich

Rich Duckworth

Lecturer in Music Technology
Dept of Music

House 5

Trinity College

Dublin 2

Ireland

Tel 353 1 896 1500

Cell 353 87 292 3030

(10AM - 4PM GMT only)

[Non-text portions of this message have been removed]

🔗Ozan Yarman <ozanyarman@...>

6/9/2010 6:47:26 PM

Nice.

Oz.

✩ ✩ ✩
www.ozanyarman.com

On Jun 9, 2010, at 1:30 AM, richard duckworth wrote:

> Hi all,
> just uploaded a draft of a 5 TET etude with manipulated timbre. The
> instrument was created in pure data and Nuendo was used to record
> the score and record back the ausi out of pd.
>
> http://xenharmonic.ning.com/profile/RichDuckworth
>
> Thanks much,
> Rich
>
>
>
> Rich Duckworth
>
> Lecturer in Music Technology
> Dept of Music
>
> House 5
>
> Trinity College
>
> Dublin 2
>
> Ireland
>
>
>
> Tel 353 1 896 1500
>
> Cell 353 87 292 3030
>
> (10AM - 4PM GMT only)
>
>
>

🔗richard duckworth <richduckworth@...>

6/10/2010 6:43:10 AM

Thanks Oz, that should say audio not ausi :-o

Rich Duckworth

Lecturer in Music Technology

School of Music

House 5

Trinity College

Dublin 2

Ireland

Tel 353 1 896 1500

Cell 353 87 292 3030

(10AM - 4PM GMT only)

Visit Profile http://www.myspace.com/richduckworth

It's the most devastating moment in a young mans life, when he quite reasonably says to himself, "I shall never play The Dane!"

--- On Thu, 10/6/10, Ozan Yarman <ozanyarman@...> wrote:

From: Ozan Yarman <ozanyarman@...>
Subject: Re: [MMM] File uploaded to Xenharmonic Alliance
To: MakeMicroMusic@yahoogroups.com
Date: Thursday, 10 June, 2010, 2:47

 

Nice.

Oz.

✩ ✩ ✩

www.ozanyarman.com

On Jun 9, 2010, at 1:30 AM, richard duckworth wrote:

> Hi all,

> just uploaded a draft of a 5 TET etude with manipulated timbre. The

> instrument was created in pure data and Nuendo was used to record

> the score and record back the ausi out of pd.

>

> http://xenharmonic.ning.com/profile/RichDuckworth

>

> Thanks much,

> Rich

>

>

>

> Rich Duckworth

>

> Lecturer in Music Technology

> Dept of Music

>

> House 5

>

> Trinity College

>

> Dublin 2

>

> Ireland

>

>

>

> Tel 353 1 896 1500

>

> Cell 353 87 292 3030

>

> (10AM - 4PM GMT only)

>

>

>

[Non-text portions of this message have been removed]